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Her Place Women's Museum Research Project

A discussion on feminism in the 21st century

This project addressed a central problem: how can a women’s museum engage diverse communities and age groups in the twenty-first century, in the context of changing ideas of gender and feminism? 

The basis for the Her Place Museum is the well-documented lack of representation of women in mainstream collecting institutions in Australia and in broader narratives of Australian history. To expand this understanding, RMIT researchers and students collaborated with Her Place and ran two workshops involving 40 key stakeholders. In these workshops, stakeholders developed engagement strategies for young people and people from CALD communities; a communication strategy for cross-generational dialogue; and recommendations for a digital platform.

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Grace McQuilten
Senior Lecturer
School: School of Art

Grace is a published art historian, curator and artist with expertise in contemporary art and design, public art, social practice, social enterprise and community development.

Grace’s research challenges and transforms conventional understandings of the relationship between margin and centre in relation to the cultural economy, contemporary art practice and art history. She has pioneered work on the field of art-based social enterprise in Australia, and has worked extensively in migrant and refugee settlement. She has a multidisciplinary approach that engages with a range of fields including art, design, architecture, sustainability, sociology, business and international development. In addition, through her leadership of the CAST research group, she collaborates with industry and across disciplines to develop research projects that address issues of access, equity and justice.

Grace is a Chief Investigator on the ARC Discovery Project The underworld: outsider artists and the reformulation of Australian art,’ (2018−2020) and the ARC Discovery Project Art-based Social Enterprises and Marginalised Young Peoples Transitions,’ (2017−2019). She has published numerous articles in refereed and unrefereed publications, published creative works in literary journals, authored exhibition catalogues and worked as an editor on local newspapers and engaged widely with local and national media. Grace is the founding CEO & a current Board Director of The Social Studio, a fashion and art based social enterprise working with young people from humanitarian migrant backgrounds in Melbourne.

Aesthetics, Politics and Histories: The Social Context of Art

AAANZ Conference 2018

The 2018 AAANZ conference opens critical dialogue on the histories of art by examining the social contexts of aesthetics and politics. Bringing together art historians, theorists, curators, critics, and artists from across the region, the conference offers a stimulating four-day program of panels and papers, publication prizes, masterclasses and encounters with Melbourne’s vibrant arts sector with a parallel artistic program to be announced in coming months.

The conference features distinguished keynote speakers who will present expanded and alternative frameworks for understanding the diverse contexts and histories of art. Gabi Ngcobo (South Africa), curator of the 10th Berlin Biennale; Genevieve Grieves (AUS), Head of the First Peoples Department at Museums Victoria; and Ema Tavola (Fiji), independent curator are each engaged in critical curatorial practices aimed at democratising and decolonising art institutions and opening up art collections to alternative perspectives and narratives traditionally overlooked by museums and galleries. Art historian Professor Griselda Pollock (UK) from Leeds University is renowned for her postcolonial, queer feminist analysis of the visual arts, visual culture and cultural theory and research of trauma and the aesthetic in contemporary art. Curator and Associate Professor David Teh specialises in contemporary art in Southeast Asia.

The intersection of art and society is where differing worldviews and opposing epistemologies can meet and clash. Art offers a site for modelling political alternatives, questioning dominant discourses, and producing new historical narratives. Responding to the political, economic and environmental tensions of the present moment, the conference explores the relationship of the arts to social life throughout history. Located in a region marked by multiple and overlapping colonial and postcolonial histories and contemporary processes of globalisation, the conference aims to initiate critical dialogues that foreground the complex contexts, diverse practices, multiple histories, and contested trajectories of art.

KEYNOTE SPEAKERS

Genevieve Grieves is Worimi – traditionally from mid north coast New South Wales – and has lived on Kulin country in Melbourne for many years. She is an educator, curator, filmmaker, artist and oral historian who has accumulated nearly twenty years’ experience in the arts and culture industries. Some of her projects include the documentary, Lani’s Story; the video installation, Picturing the Old People; and, she was the Lead Curator of the internationally award-winning First Peoples exhibition at the Melbourne Museum. Genevieve has a role as a public intellectual and speaker and is undertaking her PhD in arts, memorialisation and frontier violence. She is Head of the First Peoples Department at Museums Victoria.

Gabi Ngcobo is the curator of the 10th Berlin Biennale. Since the early 2000s Ngcobo has been engaged in collaborative artistic, curatorial, and educational projects in South Africa and on an international scope. She is a founding member of the Johannesburg based collaborative platforms NGO – Nothing Gets Organised and Center for Historical Reenactments (CHR, 2010 – 14). NGO focusses on processes of self-organization that take place outside of predetermined structures, definitions, contexts, or forms. CHR responded to the demands of the moment through an exploration of how historical legacies impact and resonate within contemporary art.

Recently Ngcobo co-curated the 32nd Bienal de São Paulo, which took place in 2016 at the Ciccillo Matarazzo Pavilion in São Paulo, and A Labour of Love at Weltkulturen Museum, Frankfurt am Main in 201516) and travelled to the Johannesburg Art Gallery in 2017. She has been teaching at the Wits School of Arts, University of Witswatersrand, ZA, since 2011. Her writings have been published in various catalogues, books, and journals. She currently lives and works between Johannesburg and Berlin.

You can find out more about the event here.

SCHEDULE

ARTIST PROGRAM

ABSTRACTS AND BIOS

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Marnie Badham
Senior Research Fellow/ Senior Lecturer
School: School of Art

RMIT staff profile
marnie.badham@rmit.edu.au

With a twenty-five-year history of art and social justice practice Australia and Canada, Marnie’s research sits at the intersection of socially engaged art, community-based research methodologies and the politics of cultural measurement. Marnie is currently focused on a series of creative cartographies registering emotion in public space; expanded curation projects on the aesthetics and politics of food; and a book project The Social Life of Artist Residencies: connecting with people and place not your own. Marnie is Senior Research Fellow at the School of Art following the prestigious award of Vice Chancellor’s Postdoctoral Research Fellow at RMIT University. Marnie co-leads the Cultural Value Impact Network and is acting Leader for CAST Contemporary Art and Social Transformation research group.


Daniel Palmer
Associate Dean
School: School of Art

RMIT staff profile
daniel.palmer@rmit.edu.au

Daniel Palmer is Associate Dean of Research and Innovation in the School of Art at RMIT University.

Daniel Palmer’s research and professional practice focuses on contemporary art and cultural theory, with a particular emphasis on photography and digital media. Prior to joining RMIT in 2018, Palmer was Associate Dean of Graduate Research and Associate Professor in the Art History & Theory Program at Monash Art, Design & Architecture. He also has a long association with the Centre for Contemporary Photography in Melbourne, first as a curator and later on the board of management.

Palmer’s book publications include Photography and Collaboration: From Conceptual Art to Crowdsourcing (Bloomsbury 2017); Digital Light (Open Humanities Press, 2015), edited with Sean Cubitt and Nathaniel Tkacz; The Culture of Photography in Public Space (Intellect 2015), edited with Anne Marsh and Melissa Miles; Twelve Australian Photo Artists (Piper Press, 2009), co-authored with Blair French; and Photogenic (Centre for Contemporary Photography, 2005). His scholarly writings on photography and contemporary art have appeared in journals such as Photographies, Philosophy of Photography, Angelaki, Reading Room and the Australian and New Zealand Journal of Art. Palmer has also published over sixty catalogue essays and fifty art reviews since 1997, in art magazines including Art and Australia, Photofile and Frieze.

Palmer has been the recipient of various awards and grants, and has been Chief Investigator on multiple ARC projects, including the ARC Discovery Project Genealogies of Digital Light’ (2008 – 11) with Sean Cubitt and Les Walkling; an ARC Linkage Project Photography as a Crime’ (2009 – 2012) with Anne Marsh, Melissa Miles, Mark Davison and the Centre for Contemporary Photography; and the ARC Discovery Project Curating Photography in the Age of Photosharing’; (2015 – 2017) with Martyn Jolly. Palmer is currently a researcher on the ARC Discovery Project Digital Photography: Mediation, Memory and Visual Communication’ (2020 – 2022) with Scott McQuire, Nikos Papastergiadis, Sean Cubitt and Celia Lury.

COVID frontlines in Australia and New Zealand

Processes, Practices and Perceptions

Australia and New Zealand have each enjoyed a high degree of success in managing outbreaks of COVID 19. Both countries have been early adopters of mask use and contact tracing. The COVID travel bubble organised between Australia and New Zealand speaks to the cultural proximity of the two countries and the shared approaches in tackling the pandemic.

This study seeks to interview participants from across Australia and New Zealand to record their shifting perceptions towards the infrastructural changes and biometrics brought by COVID-19. Specifically, we want to enquire about people’s perceptions and practices of:

• Masks and other PPE use
• Contact tracing via apps, QR codes, pen and paper
COVID testing and temperature monitoring
• Vaccinations 

Our aim is to record the experiences and conditions of participants in New Zealand and Australia to discover how new technologies and practices add new layers of both work and technological awareness to daily routines. We seek to reveal ways of improving techniques of technological delivery and the lives of people that these processes affect. 

We welcome all participants and are very keen to hear from a diverse representation of people. We especially welcome older people as well as frontline and essential workers; individuals who, to perform their roles, come into direct contact with the public. 

To participate just let us know at the GET INVOLVED link at the bottom of this page. 

You can find support with issues related to COVID here if you are in New Zealand, and here if you are in Australia.

PARTICIPANT INFORMATION AND CONSENT FORM


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Larissa Hjorth
Distinguished Professor and Director, Design and Creative Practice
School: Enabling Capability Platforms

RMIT staff profile
larissa.hjorth@rmit.edu.au

Larissa Hjorth is a digital ethnographer, artist, Distinguished Professor and director of the Design & Creative Practice ECP platform at RMIT University. With Professor Heather Horst, she co-founded the Digital Ethnography Research Centre (DERC). Previously, Hjorth was Deputy Dean, Research & Innovation, in the School of Media & Communication (2013−2016). Hjorth served on the inaugural Australian Research Council (ARC) Engagement & Impact Pilot study assessment panel for humanities and creative practice.

Hjorth studies the socio-cultural dimensions of mobile media and play practices in the Asia-Pacific region with an emphasis on interdisciplinary, collaborative and cross-cultural approaches. She has published a dozen co-authored books, edited over a dozen Handbooks/​Companions and has over 40 journal articles. 

More recently, Hjorth’s work has become concerned with how we can bring creative, social and design solutions to the growing ageing populations and, in turn, how we might consider scenarios of what it means to die well. She is also studying how our more-than-human” companions can teach us about new media in everyday life. Hjorth’s last book, Haunting Hands (Oxford Uni Press) looked at how mobile media is being deployed in situations of grief and trauma, her previous book explored how art practice can teach us new acumen into the climate change debate.

Hjorth’s books include Haunting Hands (with Cumiskey 2017), Screen Ecologies (with Pink, Sharp & Williams 2016), Digital Ethnography (Pink et al. 2016) Mobile Media in the Asia-Pacific (2009), Games & Gaming (2010), Online@AsiaPacific (with Arnold 2013), Understanding Social Media (with Hinton 2013), and Gaming in Locative, Social and Mobile Media (with Richardson 2014).


Hugh Davies
Postdoctoral Research Fellow
School: Games

Personal website
hugh.davies@rmit.edu.au

Hugh Davies is an artist, curator and researcher of games and play. His practice explores histories of media devices and cultures of games in the Asia Pacific Region. Awarded a PhD in Art, Design and Architecture from Monash University in 2014, Hugh’s studies in game cultures have been supported with fellowships from Tokyo Art and Space, M+ Museum of Visual Culture and the Hong Kong Design Trust. Hugh is currently a postdoctoral research fellow at RMIT in Melbourne, Australia.


Ingrid Richardson
Professor
School: Media and Communication

RMIT staff profile
ingrid.richardson@rmit.edu.au

Professor Ingrid Richardson has been teaching, supervising and researching in the fields of digital media, mobile media and games for over twenty years. She has a broad interest in the human-technology relation and has published widely on the phenomenology of games and mobile media, digital ethnography and innovative research methods, the relation between technology use and wellbeing, and the cultural effects of urban screens, wearable technologies, virtual and augmented reality, remix culture and web-based content creation and distribution. Ingrid has led or co-led 14 funded research projects, the most recent being an ARC DP [Games of Being Mobile] with Larissa Hjorth. She is contributing co-editor of Studying Mobile Media (Routledge, 2011) and co-author of Gaming in Social, Locative and Mobile Media (Palgrave, 2014), Ambient Play (MIT, 2020), Understanding Games and Game Cultures (Sage, 2020), Exploring Minecraft: Ethnographies of Play and Creativity (Palgrave, forthcoming), and Mobile Media and the Urban Night (Palgrave, forthcoming). Ingrid brings ten years’ experience in university-level HDR management and during this time has actively championed and supported creative methods and practice-led postgraduate research. Over the past five years she has also developed a passion for teaching critical web literacy skills to undergraduate students across all disciplines.


Mark Andrejevic
Professor
School: Media, Film, and Journalism

Personal website
Mark.Andrejevic@monash.edu

Mark Andrejevic (Professor, School of Media, Film, and Journalism, Monash University) contributes expertise in the social and cultural implications of data mining, and online monitoring. He writes about monitoring and data mining from a socio-cultural perspective, and is the author of three monographs and more than 60 academic articles and book chapters. He was the Chief Investigator for an ARC QEII Fellowship investigating public attitudes toward the collection of personal information online ($390,000; 2010 – 2014).

Andrejevic has experience conducting both quantitative and qualitative research and is experienced in the focus group and interview methodologies. His work on the personal information project, for example, generated a book, 11 articles and book chapters, and a report on Australian attitudes toward online privacy that was launched by the Federal Privacy Commissioner.


Ruth De Souza
VC Research Fellow
School: School of Art

Personal website
ruth.de.souza@rmit.edu.au

Dr Ruth De Souza (FACN) is a Vice-Chancellor’s Fellow at RMIT, based in the School of Art and DCP Research Platform. She is a nurse, academic and a community-engaged researcher in gender, race, health and digital technologies. Ruth’s Fellowship will engage health professionals in finding new ways to understand, co-design and implement sustainable cultural safety initiatives in a range of health contexts in response to health inequities.

Prior to moving to Australia in 2013, Ruth worked at AUT University where she taught in the School of Nursing, led the Bachelor of Health Promotion, and was a Senior Research Fellow at the Centre for Asian and Migrant Health Research. Since her arrival in Australia, Ruth has undertaken a wide range of roles, including leading an undergraduate nursing program at Monash University’s Berwick campus; spearheading a unique community-engaged joint research appointment with North Richmond Community Health exploring how wearables and other digital technologies are perceived by people from culturally and linguistically different backgrounds and co-ordinating an interdisciplinary Data Systems and Society Research Network across the University of Melbourne. Ruth has also investigated the applicability of cultural safety in Australia, working closely with The Congress of Aboriginal and Torres Strait Islander Nurses and Midwives (CATSINaM), presenting at their National Professional Development Conferences and delivering training on cultural safety. She has also undertaken a two-year cultural safety project with cohealth (a not-for-profit community health organisation) and Our Watch who work for the primary prevention of violence against women and their children.

Cultural Commonalities Memory Game

Increasing social inclusion through a game

Games teach us many things – how to play, how to strategize, and how to have fun with others. Yet, in our globalised world, people are increasingly exposed to individuals from different cultural backgrounds, and often people feel alienated from people and things that are unfamiliar. The Cultural Commonalities Memory Game (CCMG) might just be one way bridge across cultures and help people connect and belong. 

Social inclusion is a key factor in fostering the benefits of a diverse society. Bringing together design, psychology and behavioural economics, the CCMG aims to increase social and reduce bias in intercultural contexts. Players categorise images associated with different cultures together in a common group, highlighting commonalities across cultures whilst keeping their differences apparent. The game is designed so that players feel valued in their own individuality and experience a sense of belonging to the world as a whole. 

More from the RMIT Behavioural Business Lab.

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Ananta Neelim
Lecturer
School: Economics, Finance, and Marketing

Ananta is a Lecturer in Economics specialising in Behavioural, Development and Experimental economics. His academic research focuses on the impact of social institutions (like gender norms) on individual decision making and behavioural effects of rewards. He has successfully published his work in top-tier economics journals such as the Journal of Economic Behaviour and Organization and Economics Letters. Ananta also has conducted multiple impact evaluation projects and has provided consultancy services to Plan International, World Bank, International Organization for Migration, Swiss Development Corporation and the Consumer Policy Research Centre. Ananta received his PhD from Monash University in 2014.


Claus-Christian Carbon
Professor
School: Department of General Psychology and Methodology, University of Bamberg

Claus-Christian Carbon studied Psychology (Dipl.-Psych.), followed by Philosophy (M.A.), both at the University of Trier, Germany. After receiving his PhD from the Freie Universität Berlin and his Habilitation” at the University of Vienna, Austria, he worked at the University of Technology Delft, Netherlands and the University of Bamberg, Germany, where he currently holds a full professorship leading the Department of General Psychology and Methodology and the Forschungsgruppe EPAEG” — a research group devoted to enhancing the knowledge, methodology and enthusiasm in the fields of cognitive ergonomics, psychological aesthetics and Gestalt (see www​.exper​i​men​tal​-psy​chol​ogy​.com and www​.epaeg​.de for more details). He is the author of more than 400 publications including more than 160 peer-reviewed international journal articles, mainly addressing aesthetics topics, has conducted more than a dozen research projects with a total budget amount of approx. €3 million and a renowned contributor and invited speaker on international research conferences. CCC is Editor-in-Chief of the scientific journal Art & Perception, Section Editor of Perception and i-Perception, Associate Editor of Frontiers in Psychology, Frontiers in Neuroscience and Advances in Cognitive Psychology and a member of the Editorial Boards of Open Psychology, Musicae Scientiae and Leadership, Education and Personality.


Jan Schoormans
Professor
School: Faculty of Industrial Design Engineering, Delft University of Technology

Dr. Jan Schoormans (1956) is a Professor of Consumer Behaviour at the Faculty of Industrial Design Engineering, Delft University of Technology, Delft, the Netherlands. His research focuses on consumer preferences and behavior towards (the design of) new products. He has published on these topics in marketing journals like the International Journal of Research in Marketing, Psychology and Marketing, the Journal of Product Innovation Management, in psychological journals like Perception and the British Journal of Psychology, in engineering journals like Applied Energy, Journal of Cleaner Production, and in design journals like Design Studies, Journal of Engineering Design and the Design Journal.


Janneke Blijlevens
Senior Lecturer
School: Economics, Finance, and Marketing

Janneke Blijlevens is a Senior Lecturer in Design Thinking and Experimental Methods within the Marketing Discipline. With a Masters in Psychology, a PhD in consumer behaviour and design, and work experience in both design and business schools her research is truly interdisciplinary. Janneke uses her ability to understand different ways of thinking to design innovative solutions to complex societal and business problems. Her approach uses behavioural insights obtained in both qualitative and quantitative research to affect positive behaviour change in society. Her research covers areas such as product (design) perception and evaluation by consumers, the social roles that products can play to consumers, how to design products for social change, and psychological factors influencing the adoption of highly innovative products by consumers. She has published in top-tier academic journals such as Psychology & Marketing, International Journal of Design, Acta Psychologica, British Journal of Psychology, Journal of Psychology in Aesthetics, Creativity, and Arts, and Journal of Design, Business and Society. The project Sans Forgetica, a font to remember (sans​for​get​ica​.rmit)’ gained world-wide acclaim.


Joanne Peryman
Lecturer
School: Economics, Finance, and Marketing

Joanne Peryman (Laban) is a Lecturer in Economics. She holds a PhD in Economics from the University of Exeter, a Masters in Behavioural Economics from the University of Nottingham, and a BCom (Hons) in Economics from the University of Canterbury. Using mainly experimental methods, Jo’s research focuses on cultural differences in decision making, especially in situations involving uncertainty or risk. She has presented the results from this work at conferences in the UK, The Netherlands, and China. Jo is also keen to apply behavioural insights to policy. During her PhD she completed an internship with a UK Government Department, where she applied ideas from behavioural economics to real-life problems. Her work has attracted funding from the UK’s Economic and Social Research Council, as well as numerous small grants from the University of Exeter’s Behaviour, Decisions and Markets Research Centre.


Johanna Prasch
School: Economics, Finance and Marketing

Johanna E. Prasch is a PhD student and a research assistant and tutor in the School of Economics, Finance and Marketing and the BBL. After completing her Bachelors in Psychology from the University of Regensburg, and her Masters in Psychology from the University of Bamberg (both Germany), she started her PhD program in the BBL in February 2018. For her PhD project in consumer behaviour, Johanna got awarded a Stipend Scholarship from RMIT University. Her research interests centre around combining experimental methods from psychology and consumer behaviour to investigate mechanisms behind intercultural communication and behaviour. Currently, Johanna is investigating how to increase social inclusion and cooperation in multicultural settings.

Rainbow Ranges

Co-creating digital tools for vitalism with LGBTQI+ youth

This pilot study set out to disrupt the dominant understandings of queer youth centred on narratives of vulnerability and distress.

Working with LGBTQI+ youth based in regional Victoria, Rainbow Ranges investigated how these young people understood and experienced vitality and aliveness through a series of creative arts-based workshops. The project team and young people co-created a concept for digital intervention to promote a sense of belonging, foster social connections, and improve the wellbeing of LGBTIQ+ identifying individuals and communities.

PROJECT FLYER

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Anne Harris
Associate Professor and Principal Research Fellow, Design and Social Context
School: Education

+61 3 9925 4459
RMIT staff profile
anne.harris@rmit.edu.au

Dr Anne M. Harris, PhD is an Associate Professor and Vice Chancellor’s Principal Research Fellow at RMIT University, and an Australian Research Council Future Fellow (2017 – 2021) studying intercultural creativity. Anne is an Honorary Research Fellow at University of Nottingham (UK) and an Adjunct Professor at Monash University (Australia).

Their research is in the areas of gender, creativity, diversity, performance and emerging digital ethnographies. Anne is a native New Yorker and has worked professionally as a playwright, teaching artist and journalist in the USA and Australia. They have authored or co-authored over 60 articles and 13 books on creativity, arts, and non-dominant culture formations, the latest being Queering Families/​Schooling Publics: Keywords (with Stacy Holman Jones, Sandra Faulkner, and Eloise Brook, Routledge 2017). Anne is the creator and series editor of the Palgrave book series Creativity, Education and the Arts, and recently completed an Australian Research Council DECRA on the commodification of creativity.


Troy Innocent
VC Research Fellow
School: School of Design

Personal website
troy.innocent@rmit.edua.u

Dr Troy Innocent is an artist, academic, designer, coder, educator, and VC Senior Research Fellow at RMIT University, where his creative practice research explores the city as platform for play through an inventive blend of live art, game design and public art. Over the past ten years he has explored the lived experience of cities through mixed realities; situating his work in Melbourne, Bristol, Barcelona, Istanbul, Ogaki, Sydney and Hong Kong. As Melbourne Knowledge Fellow, Innocent expanded his urban codemaking’ practice for situating play in cities to develop Playable City Melbourne, a three-year project bringing together an interdisciplinary urban play community. He is currently artistic director of 64 Ways of Being, a playable city-wide platform for augmented reality experiences supported by a Creative State Commission.


Katherine Johnson
Professor
School: Social and Global Studies

Personal website
katherine.johnson2@rmit.edu.au

Professor Katherine Johnson is Director of the Social and Global Studies Centre at RMIT University.

Katherine has been a visiting professor in gender studies at the University of Sydney, Australia (2007), in social psychology and psychosocial interventions at Universitat Autònoma de Barcelona (2009−2012), in participatory-action research and LGBT health inequalities at the Universidade Federal de Sao Paulo, Brazil (2016) and the Universidad de Colima, Mexico (2016). She is currently Visiting Professor at the University of Brighton, UK where she previously established the Division of Applied Psychology & Psychotherapy and the Centre for Research Excellence, Transforming Sexuality and Gender.

Her research is in the field of gender, sexuality and mental health, with specialisms in critical community psychology and psychosocial studies, qualitative, participatory and visual research methods, and interdisciplinary research about LGBTQ lives. Her research collaborations and partnerships focus on improving the lives of LGBTQ+ people and have impacted on social policy and practice, particularly in the field of suicide prevention, mental health and end of life care.

Katherine is an Associate Fellow of the British Psychological Society, Past Chair of the Psychology of Women and Equalities Section, and a member of the World Professional Association for Transgender Health (WPATH). She is on the Editorial Board of Feminism and Psychology and Feminist Encounters: A journal of critical studies in culture and politics. She is also series editor with Professor Kath Browne (Maynooth, Ireland) of the Routledge book series, Transforming LGBTQ Lives. Katherine has served as a panel member for the ESRC Global Challenges Research Fund on global mental health, UK and the Irish Research Council.

Alone Together

Understanding the experiences of older people from culturally and linguistic diverse community backgrounds during COVID-19

The COVID-19 pandemic has impacted everybody, but we know that its impact has been worse for older people who live independently. We also know that if you come from other countries or if English is your second language your social networks can sometimes be further away and physical distancing and lockdowns can make you feel isolated.

As part of the Alone Together project we are inviting older people from culturally and linguistic diverse communities to talk with one of our research team. We would like to know how COVID-19 has impacted your everyday life; how you are coping with these changes; and what type of services have been useful.

These conversations will help us to understand how to provide better support to older people from these communities in the future.

Find out more

Participant Information


Research team: Dr Ruth De Souza (RMIT University); Distinguished Professor Larissa Hjorth (RMIT University); Ms Maria Dimopoulos (Special Adviser, Multicultural Communities, Department of Justice & Community Safety); Associate Professor Bianca Brijnath (NARI); Ms Deidre Ellem (Australian Digital Health Agency (ADHA) Consumer –Collaborative Pairs Program); Dr Barbara Barbosa Neves (Monash University); Ms Kate Renzenbrink (Bendigo Health and Clinical Reference Lead for the Australian Digital Health Agency (ADHA) and Collaborative Pairs Program; Dr Jenny Waycott (University of Melbourne); Dr Juan Sanin (RMIT University).

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Ruth De Souza
VC Research Fellow
School: School of Art

Personal website
ruth.de.souza@rmit.edu.au

Dr Ruth De Souza (FACN) is a Vice-Chancellor’s Fellow at RMIT, based in the School of Art and DCP Research Platform. She is a nurse, academic and a community-engaged researcher in gender, race, health and digital technologies. Ruth’s Fellowship will engage health professionals in finding new ways to understand, co-design and implement sustainable cultural safety initiatives in a range of health contexts in response to health inequities.

Prior to moving to Australia in 2013, Ruth worked at AUT University where she taught in the School of Nursing, led the Bachelor of Health Promotion, and was a Senior Research Fellow at the Centre for Asian and Migrant Health Research. Since her arrival in Australia, Ruth has undertaken a wide range of roles, including leading an undergraduate nursing program at Monash University’s Berwick campus; spearheading a unique community-engaged joint research appointment with North Richmond Community Health exploring how wearables and other digital technologies are perceived by people from culturally and linguistically different backgrounds and co-ordinating an interdisciplinary Data Systems and Society Research Network across the University of Melbourne. Ruth has also investigated the applicability of cultural safety in Australia, working closely with The Congress of Aboriginal and Torres Strait Islander Nurses and Midwives (CATSINaM), presenting at their National Professional Development Conferences and delivering training on cultural safety. She has also undertaken a two-year cultural safety project with cohealth (a not-for-profit community health organisation) and Our Watch who work for the primary prevention of violence against women and their children.

Being Wiradjuri Together

Co-designing self determination

What does it mean to be non-Indigenous and design with, and in response to, Indigenous peoples and knowledge? How can design be of substantial, long-lasting benefit to Indigenous people?

Being Wiradjuri Together is about Wiradjuri people who are self-determining — renewing cultural practices and expressing what it means to be Wiradjuri. This is catalyzed through co-designing with Wiradjuri to create various mechanisms — print, video, social media, digital platform and community events — to connect, share and be Wiradjuri together.

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Peter West
Lecturer, Communication Design
School: Media and Communication

RMIT staff profile
peter.west@rmit.edu.au

Peter West is a Communication Design lecturer and PhD candidate. He has a diverse teaching practice which moves across areas such as communications strategy, art direction and design for social change. He draws upon practical industry experience as both a freelance art director and copy writer within both multinational communications agencies and health related communications strategies within the not for profit sector. 

His research focuses on ways in which Non-Indigenous creative practitioners can better understand their subject position in relation to Indigenous sovereignty. West is as a chief investigator on Sovereign Weaving Project: Practicing Sovereign Relations through Weaving a Treaty’. The project seeks to support Indigenous Nations to practice their sovereignty, through the realisation of a woven treaty as the conclusion of their diplomatic responsibilities.

Social Play Tool Kit

Encouraging social play and games literacies in the classroom.

Play is a source of culture, a form of expression, and a creative way of engaging with the world. It is a crucial human ability for adaptation and expression. 

In collaboration with our research partners and young people, we have developed a Social Play Tool Kit that encourages social play and game literacies in the classroom. Exploring socially-engaged gameplay and creativity across digital and material contexts, these tools are freely downloadable PDF’s for use in a variety of Primary School age learning environments.

INTRODUCTION TO THE SOCIAL PLAY PROJECT

CLASSROOM POSTERS

CLASSROOM CASE STUDY GAME PAMPHLETS

SOCIAL PLAY TOOL KIT

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Larissa Hjorth
Distinguished Professor and Director, Design and Creative Practice
School: Enabling Capability Platforms

RMIT staff profile
larissa.hjorth@rmit.edu.au

Larissa Hjorth is a digital ethnographer, artist, Distinguished Professor and director of the Design & Creative Practice ECP platform at RMIT University. With Professor Heather Horst, she co-founded the Digital Ethnography Research Centre (DERC). Previously, Hjorth was Deputy Dean, Research & Innovation, in the School of Media & Communication (2013−2016). Hjorth served on the inaugural Australian Research Council (ARC) Engagement & Impact Pilot study assessment panel for humanities and creative practice.

Hjorth studies the socio-cultural dimensions of mobile media and play practices in the Asia-Pacific region with an emphasis on interdisciplinary, collaborative and cross-cultural approaches. She has published a dozen co-authored books, edited over a dozen Handbooks/​Companions and has over 40 journal articles. 

More recently, Hjorth’s work has become concerned with how we can bring creative, social and design solutions to the growing ageing populations and, in turn, how we might consider scenarios of what it means to die well. She is also studying how our more-than-human” companions can teach us about new media in everyday life. Hjorth’s last book, Haunting Hands (Oxford Uni Press) looked at how mobile media is being deployed in situations of grief and trauma, her previous book explored how art practice can teach us new acumen into the climate change debate.

Hjorth’s books include Haunting Hands (with Cumiskey 2017), Screen Ecologies (with Pink, Sharp & Williams 2016), Digital Ethnography (Pink et al. 2016) Mobile Media in the Asia-Pacific (2009), Games & Gaming (2010), Online@AsiaPacific (with Arnold 2013), Understanding Social Media (with Hinton 2013), and Gaming in Locative, Social and Mobile Media (with Richardson 2014).

Understanding Roblox Play

We seek young Roblox players to interview!

We are seeking participants between the ages of 9 and 18 who play Roblox for one hour studies.

Roblox is a multiplayer online platform and game creation system. By enabling its users to playfully design and share their own games, as well as to play games created by others, Roblox attracts millions of young players each year. Despite its growing presence, very little research into Roblox play in Australia has taken place. So in this study, we aim to examine how young people incorporate Roblox play in their social and everyday lives. This is the first study to examine the social uses of Roblox play gaming in Australia, and with it, we aim to understand the Roblox phenomenon as a new model of social play within contemporary games culture. 

Our study involves two methods of collecting data: Observation and/​or Interview. 

  1. Observation
    For half an hour, we observe individual participants as they play Roblox at home. We ask brief questions about how they interact with the game. With prior permission, we may photograph players or their screens as visual evidence to show exactly how participants are interacting with devices and screens. This is crucial in determining the tactile, gestural and haptic nature of their play.

  2. Interview
    For half an hour, we talk with participants about their game play. Topics covered in the interview with players may include the following:
    • Do you play, or have you played other games in the past?
    • Do you use Roblox as a social tool? If so, then how?
    • Do you play Roblox with friend and/​or family members?
    • If you were to explain why Roblox matters to a non-player, what would you say?

You can choose to only do the interview and not the observation if you wish. All participation is entirely voluntary and completely anonymous. Your privacy is our concern.

Through this research, we hope to enrich community and policy understanding of the media literacies and social inclusion practices emerging in and around Roblox. We anticipate that this may inform media effects debates and heighten understanding of games as a core aspects of contemporary everyday practice.

You can find our more about the research here.

INFORMATION FOR PARENTS

INFORMATION FOR KIDS

Want to be involved?
It’s easy. Just email the research contact Dr Hugh Davies:
hugh.​davies@​rmit.​edu.​au

Research topics

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Larissa Hjorth
Distinguished Professor and Director, Design and Creative Practice
School: Enabling Capability Platforms

RMIT staff profile
larissa.hjorth@rmit.edu.au

Larissa Hjorth is a digital ethnographer, artist, Distinguished Professor and director of the Design & Creative Practice ECP platform at RMIT University. With Professor Heather Horst, she co-founded the Digital Ethnography Research Centre (DERC). Previously, Hjorth was Deputy Dean, Research & Innovation, in the School of Media & Communication (2013−2016). Hjorth served on the inaugural Australian Research Council (ARC) Engagement & Impact Pilot study assessment panel for humanities and creative practice.

Hjorth studies the socio-cultural dimensions of mobile media and play practices in the Asia-Pacific region with an emphasis on interdisciplinary, collaborative and cross-cultural approaches. She has published a dozen co-authored books, edited over a dozen Handbooks/​Companions and has over 40 journal articles. 

More recently, Hjorth’s work has become concerned with how we can bring creative, social and design solutions to the growing ageing populations and, in turn, how we might consider scenarios of what it means to die well. She is also studying how our more-than-human” companions can teach us about new media in everyday life. Hjorth’s last book, Haunting Hands (Oxford Uni Press) looked at how mobile media is being deployed in situations of grief and trauma, her previous book explored how art practice can teach us new acumen into the climate change debate.

Hjorth’s books include Haunting Hands (with Cumiskey 2017), Screen Ecologies (with Pink, Sharp & Williams 2016), Digital Ethnography (Pink et al. 2016) Mobile Media in the Asia-Pacific (2009), Games & Gaming (2010), Online@AsiaPacific (with Arnold 2013), Understanding Social Media (with Hinton 2013), and Gaming in Locative, Social and Mobile Media (with Richardson 2014).


Hugh Davies
Postdoctoral Research Fellow
School: Games

Personal website
hugh.davies@rmit.edu.au

Hugh Davies is an artist, curator and researcher of games and play. His practice explores histories of media devices and cultures of games in the Asia Pacific Region. Awarded a PhD in Art, Design and Architecture from Monash University in 2014, Hugh’s studies in game cultures have been supported with fellowships from Tokyo Art and Space, M+ Museum of Visual Culture and the Hong Kong Design Trust. Hugh is currently a postdoctoral research fellow at RMIT in Melbourne, Australia.

Creative Citizenship

New ways to connect young people to the world

Creative Citizenship, in partnership with local cultural organisations, is encouraging youth to learn in inspiring environments. 

The project explores:
 — learning outside of the classroom;
 — social inclusion through youth-generated teaching and learning materials; and
 — improving digital literacies and social capital of young people through the creative exchange. 

Visit the Creative Citizenship website.

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Anne Harris
Associate Professor and Principal Research Fellow, Design and Social Context
School: Education

+61 3 9925 4459
RMIT staff profile
anne.harris@rmit.edu.au

Dr Anne M. Harris, PhD is an Associate Professor and Vice Chancellor’s Principal Research Fellow at RMIT University, and an Australian Research Council Future Fellow (2017 – 2021) studying intercultural creativity. Anne is an Honorary Research Fellow at University of Nottingham (UK) and an Adjunct Professor at Monash University (Australia).

Their research is in the areas of gender, creativity, diversity, performance and emerging digital ethnographies. Anne is a native New Yorker and has worked professionally as a playwright, teaching artist and journalist in the USA and Australia. They have authored or co-authored over 60 articles and 13 books on creativity, arts, and non-dominant culture formations, the latest being Queering Families/​Schooling Publics: Keywords (with Stacy Holman Jones, Sandra Faulkner, and Eloise Brook, Routledge 2017). Anne is the creator and series editor of the Palgrave book series Creativity, Education and the Arts, and recently completed an Australian Research Council DECRA on the commodification of creativity.

Playable City Melbourne

Making the City a Platform for Play

Playable cities connect people and place through creative technologies, making the city a platform for play. Playable City Melbourne is a three-year project bringing together an interdisciplinary urban play community.

During Melbourne International Games Week 2019, Playable City Melbourne is calling for a diverse community of designers, game developers, scientists, writers, architects, artists, producers, performers, players, bureaucrats etc to learn more about urban play and join in the conversation. This conference will explore other ways of being in public space, First Peoples connection to place, and more-than-human infrastructure. Playable City Melbourne talks to the city’s multi-layered civic identity – as a creative city, technological city, a diverse and multicultural city, knowledge city and liveable city that is growing fast.

Playable City Melbourne website.

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Troy Innocent
VC Research Fellow
School: School of Design

Personal website
troy.innocent@rmit.edua.u

Dr Troy Innocent is an artist, academic, designer, coder, educator, and VC Senior Research Fellow at RMIT University, where his creative practice research explores the city as platform for play through an inventive blend of live art, game design and public art. Over the past ten years he has explored the lived experience of cities through mixed realities; situating his work in Melbourne, Bristol, Barcelona, Istanbul, Ogaki, Sydney and Hong Kong. As Melbourne Knowledge Fellow, Innocent expanded his urban codemaking’ practice for situating play in cities to develop Playable City Melbourne, a three-year project bringing together an interdisciplinary urban play community. He is currently artistic director of 64 Ways of Being, a playable city-wide platform for augmented reality experiences supported by a Creative State Commission.

Young people and the Anthropocene

Critical perspectives for well-being, resilience and enterprise

The social sciences and humanities must critically engage with the debates about the Anthropocene since humans are by definition driving the issues facing the these planetary-wide changes and the consequences that ensue. We need to find new ways of thinking through and understanding the unfolding crisis of planetary environmental systems by developing divergent forms and methods of communicating.

This project has as its aim instigating an international agenda for collaborative knowledge production and exchange that centre around well-being, resilience and enterprise for children and young people around the globe. 

You can find out more about Young people and the Anthropocene here.

Research topics

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Peter Kelly is Professor of Education and Head of UNESCO UNEVOC at RMIT University. His recent former role was as Associate Dean, Research and Innovation, in the School of Education at RMIT. Previous positions include at Edge Hill University (UK), Deakin University, Monash University, the University of Queensland (UQ).

Kelly is a social researcher who has published extensively on young people, social theory and globalisation. His current research interests include a critical engagement with young people and new cultures of education/​work/​democracy in the context of the aftermath of the Global Financial Crisis, and with the challenges associated with the emergence of the Anthropocene. He is currently the lead CI on an ARC Discovery Project (DP 170100547) Art Based Social Enterprises and Marginalised Young People’s Transitions.

With colleagues, Kelly leads a research program titled Young People’s Well-being, Resilience and Enterprise: Critical Perspectives for the Anthropocene: https://​young​peo​plean​thro​pocene​.org/

Kelly has published extensively on young people and the practice of youth studies. His books include: Working in Jamie’s Kitchen: Salvation, Passion and Young Workers (2009), The Self as Enterprise: Foucault and the Spirit” of 21st Century Capitalism (2013), The Moral Geographies of Children, Young People and Food: Beyond Jamie’s School Dinners (2014), A Critical Youth Studies for the 21st Century (2015), Young People and the Aesthetics of Health Promotion: Beyond Reason, Rationality and Risk (2016), and Neo-Liberalism and Austerity: The Moral Economies of Young People’s Health and Well-Being (2017). He has two recently published books: Rethinking Young People’s Marginalisation: Beyond neo-Liberal Futures? (2018), Young People and the Politics of Outrage and Hope (2018).

Connecting Insights around Care-at-a-distance

Concept-generation workshop with Telstra

As part of the inaugural Engaging for Impact conference, the DCP ECP and Telstra ran a concept-generation workshop which brought together expertise around the creative, social, cultural, educational and ethnographic dimensions of technology and care to provide greater insights into practices now and in the future. The workshop considered some of the challenges and opportunities in the emergent fields of locative media, intergenerational care-at-a-distance, friendly surveillance and assisted living. Much of the discussion encircled key paradoxes around the following concepts:

  • vulnerable agency (elderly, young children, animals); 
  • security and surveillance; 
  • privacy vs findability; and
  • datafication.

Workshop Summary Report

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Larissa Hjorth
Distinguished Professor and Director, Design and Creative Practice
School: Enabling Capability Platforms

RMIT staff profile
larissa.hjorth@rmit.edu.au

Larissa Hjorth is a digital ethnographer, artist, Distinguished Professor and director of the Design & Creative Practice ECP platform at RMIT University. With Professor Heather Horst, she co-founded the Digital Ethnography Research Centre (DERC). Previously, Hjorth was Deputy Dean, Research & Innovation, in the School of Media & Communication (2013−2016). Hjorth served on the inaugural Australian Research Council (ARC) Engagement & Impact Pilot study assessment panel for humanities and creative practice.

Hjorth studies the socio-cultural dimensions of mobile media and play practices in the Asia-Pacific region with an emphasis on interdisciplinary, collaborative and cross-cultural approaches. She has published a dozen co-authored books, edited over a dozen Handbooks/​Companions and has over 40 journal articles. 

More recently, Hjorth’s work has become concerned with how we can bring creative, social and design solutions to the growing ageing populations and, in turn, how we might consider scenarios of what it means to die well. She is also studying how our more-than-human” companions can teach us about new media in everyday life. Hjorth’s last book, Haunting Hands (Oxford Uni Press) looked at how mobile media is being deployed in situations of grief and trauma, her previous book explored how art practice can teach us new acumen into the climate change debate.

Hjorth’s books include Haunting Hands (with Cumiskey 2017), Screen Ecologies (with Pink, Sharp & Williams 2016), Digital Ethnography (Pink et al. 2016) Mobile Media in the Asia-Pacific (2009), Games & Gaming (2010), Online@AsiaPacific (with Arnold 2013), Understanding Social Media (with Hinton 2013), and Gaming in Locative, Social and Mobile Media (with Richardson 2014).

Cities as Playgrounds

New Models for Urban Play, Civic Engagement and Sociality

Playgrounds are physical manifestations of how we do urban play and civic engagement and are as such in situ places to play with present and future scenarios. The metaphor of the playground is fertile ground for talking about, and playing with, intergenerational connection in public space. It can be a way of rethinking urban design which puts people and play at the centre.

This creative and interdisciplinary workshop brought together international experts across playable cities artists, game designers, ethnographers, play theorists and designers to consider the possibilities of action research and co-design experiments in and around the Superilla located outside of RMIT Europe as part of Barcelona’s Design Week.

We deployed the Superilla as a prompt, invitation, interface and living lab for codesigning for inclusive and playful urban futures.

Visit the ToyBox website.

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People


Larissa Hjorth
Distinguished Professor and Director, Design and Creative Practice
School: Enabling Capability Platforms

RMIT staff profile
larissa.hjorth@rmit.edu.au

Larissa Hjorth is a digital ethnographer, artist, Distinguished Professor and director of the Design & Creative Practice ECP platform at RMIT University. With Professor Heather Horst, she co-founded the Digital Ethnography Research Centre (DERC). Previously, Hjorth was Deputy Dean, Research & Innovation, in the School of Media & Communication (2013−2016). Hjorth served on the inaugural Australian Research Council (ARC) Engagement & Impact Pilot study assessment panel for humanities and creative practice.

Hjorth studies the socio-cultural dimensions of mobile media and play practices in the Asia-Pacific region with an emphasis on interdisciplinary, collaborative and cross-cultural approaches. She has published a dozen co-authored books, edited over a dozen Handbooks/​Companions and has over 40 journal articles. 

More recently, Hjorth’s work has become concerned with how we can bring creative, social and design solutions to the growing ageing populations and, in turn, how we might consider scenarios of what it means to die well. She is also studying how our more-than-human” companions can teach us about new media in everyday life. Hjorth’s last book, Haunting Hands (Oxford Uni Press) looked at how mobile media is being deployed in situations of grief and trauma, her previous book explored how art practice can teach us new acumen into the climate change debate.

Hjorth’s books include Haunting Hands (with Cumiskey 2017), Screen Ecologies (with Pink, Sharp & Williams 2016), Digital Ethnography (Pink et al. 2016) Mobile Media in the Asia-Pacific (2009), Games & Gaming (2010), Online@AsiaPacific (with Arnold 2013), Understanding Social Media (with Hinton 2013), and Gaming in Locative, Social and Mobile Media (with Richardson 2014).

COVIDSafe

Perceptions and Practices

Recognising the social, civil and governance impact of the COVID19 crisis, COVIDSafe: Perceptions and Practices highlights how Australian’s are understanding and responding to these changes at a community and personal level. 

We want to hear your voice.

This research project responds to the shifting environment of COVID19, exploring questions as they emerge. Questions include:

• From government contact tracing through the COVIDSafe app, to more informal practices such as details at cafes and restaurants, how do Australians respond to their information and locations being monitored and recorded? 

• With the emergence of new norms in public space such as mask wearing and social distancing, how have people adjusted to differing understandings of civic responsibility toward public health? 

• How is ethnicity, age and background informing responses to public health messaging?

• To what extent do individuals perceive the COVID-19 crisis as bringing about community solidarity. Or, alternately, bringing to the fore existing inequalities? 

Against the backdrop of the COVID-19, this research seeks to understand how we negotiate, trust and relate to the government, the community and each other.

You can find out more details about the research through this Participant Information Sheet.

If you are in anyway struggling during the COVID19 crisis, there are a range of free services and support available that can assist you or a loved one at this time that you can access here.

Get involved

If you would like to get involved with this project, fill out the form below or reach out to project leaders via the contact info provided alongside each bio.

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People


Larissa Hjorth
Distinguished Professor and Director, Design and Creative Practice
School: Enabling Capability Platforms

RMIT staff profile
larissa.hjorth@rmit.edu.au

Larissa Hjorth is a digital ethnographer, artist, Distinguished Professor and director of the Design & Creative Practice ECP platform at RMIT University. With Professor Heather Horst, she co-founded the Digital Ethnography Research Centre (DERC). Previously, Hjorth was Deputy Dean, Research & Innovation, in the School of Media & Communication (2013−2016). Hjorth served on the inaugural Australian Research Council (ARC) Engagement & Impact Pilot study assessment panel for humanities and creative practice.

Hjorth studies the socio-cultural dimensions of mobile media and play practices in the Asia-Pacific region with an emphasis on interdisciplinary, collaborative and cross-cultural approaches. She has published a dozen co-authored books, edited over a dozen Handbooks/​Companions and has over 40 journal articles. 

More recently, Hjorth’s work has become concerned with how we can bring creative, social and design solutions to the growing ageing populations and, in turn, how we might consider scenarios of what it means to die well. She is also studying how our more-than-human” companions can teach us about new media in everyday life. Hjorth’s last book, Haunting Hands (Oxford Uni Press) looked at how mobile media is being deployed in situations of grief and trauma, her previous book explored how art practice can teach us new acumen into the climate change debate.

Hjorth’s books include Haunting Hands (with Cumiskey 2017), Screen Ecologies (with Pink, Sharp & Williams 2016), Digital Ethnography (Pink et al. 2016) Mobile Media in the Asia-Pacific (2009), Games & Gaming (2010), Online@AsiaPacific (with Arnold 2013), Understanding Social Media (with Hinton 2013), and Gaming in Locative, Social and Mobile Media (with Richardson 2014).


Hugh Davies
Postdoctoral Research Fellow
School: Games

Personal website
hugh.davies@rmit.edu.au

Hugh Davies is an artist, curator and researcher of games and play. His practice explores histories of media devices and cultures of games in the Asia Pacific Region. Awarded a PhD in Art, Design and Architecture from Monash University in 2014, Hugh’s studies in game cultures have been supported with fellowships from Tokyo Art and Space, M+ Museum of Visual Culture and the Hong Kong Design Trust. Hugh is currently a postdoctoral research fellow at RMIT in Melbourne, Australia.


Ingrid Richardson
Professor
School: Media and Communication

RMIT staff profile
ingrid.richardson@rmit.edu.au

Professor Ingrid Richardson has been teaching, supervising and researching in the fields of digital media, mobile media and games for over twenty years. She has a broad interest in the human-technology relation and has published widely on the phenomenology of games and mobile media, digital ethnography and innovative research methods, the relation between technology use and wellbeing, and the cultural effects of urban screens, wearable technologies, virtual and augmented reality, remix culture and web-based content creation and distribution. Ingrid has led or co-led 14 funded research projects, the most recent being an ARC DP [Games of Being Mobile] with Larissa Hjorth. She is contributing co-editor of Studying Mobile Media (Routledge, 2011) and co-author of Gaming in Social, Locative and Mobile Media (Palgrave, 2014), Ambient Play (MIT, 2020), Understanding Games and Game Cultures (Sage, 2020), Exploring Minecraft: Ethnographies of Play and Creativity (Palgrave, forthcoming), and Mobile Media and the Urban Night (Palgrave, forthcoming). Ingrid brings ten years’ experience in university-level HDR management and during this time has actively championed and supported creative methods and practice-led postgraduate research. Over the past five years she has also developed a passion for teaching critical web literacy skills to undergraduate students across all disciplines.


Ruth De Souza
VC Research Fellow
School: School of Art

Personal website
ruth.de.souza@rmit.edu.au

Dr Ruth De Souza (FACN) is a Vice-Chancellor’s Fellow at RMIT, based in the School of Art and DCP Research Platform. She is a nurse, academic and a community-engaged researcher in gender, race, health and digital technologies. Ruth’s Fellowship will engage health professionals in finding new ways to understand, co-design and implement sustainable cultural safety initiatives in a range of health contexts in response to health inequities.

Prior to moving to Australia in 2013, Ruth worked at AUT University where she taught in the School of Nursing, led the Bachelor of Health Promotion, and was a Senior Research Fellow at the Centre for Asian and Migrant Health Research. Since her arrival in Australia, Ruth has undertaken a wide range of roles, including leading an undergraduate nursing program at Monash University’s Berwick campus; spearheading a unique community-engaged joint research appointment with North Richmond Community Health exploring how wearables and other digital technologies are perceived by people from culturally and linguistically different backgrounds and co-ordinating an interdisciplinary Data Systems and Society Research Network across the University of Melbourne. Ruth has also investigated the applicability of cultural safety in Australia, working closely with The Congress of Aboriginal and Torres Strait Islander Nurses and Midwives (CATSINaM), presenting at their National Professional Development Conferences and delivering training on cultural safety. She has also undertaken a two-year cultural safety project with cohealth (a not-for-profit community health organisation) and Our Watch who work for the primary prevention of violence against women and their children.


Mark Andrejevic
Professor
School: Media, Film, and Journalism

Personal website
Mark.Andrejevic@monash.edu

Mark Andrejevic (Professor, School of Media, Film, and Journalism, Monash University) contributes expertise in the social and cultural implications of data mining, and online monitoring. He writes about monitoring and data mining from a socio-cultural perspective, and is the author of three monographs and more than 60 academic articles and book chapters. He was the Chief Investigator for an ARC QEII Fellowship investigating public attitudes toward the collection of personal information online ($390,000; 2010 – 2014).

Andrejevic has experience conducting both quantitative and qualitative research and is experienced in the focus group and interview methodologies. His work on the personal information project, for example, generated a book, 11 articles and book chapters, and a report on Australian attitudes toward online privacy that was launched by the Federal Privacy Commissioner.

Design for Wellbeing Network

Working to improve the design of healthcare environments

What are the gaps in healthcare design? Focusing specifically on hospitals and other formal healthcare settings, the Design for Wellbeing Network (DfW) aims to improve the understanding of how people experience these services and environments. The group of international and interdisciplinary researchers are working towards improvements in these experiences through rigorous qualitative and practice-based research.

The DfW is committed to deploying their research through partnerships with external organisations such as hospital groups, designers, architects and government.

Visit the DfW website.

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Developing Game Regions

Exploring regional growth in game cultures and gaming industries in Vietnam

The Developing Games Regions project aims to establish games industry connections and research partners within SE Asia-Oceania. As a thriving sector in SE Asia, this project explores gaming industries in Vietnam. Over 33.9 million people play games in Vietnam, but little is known about these game cultures. RMIT is in a unique position to cultivate enduring relationships with Vietnamese gaming industries as research partners, and cross-institutional scholarship by connecting with leading games experts in SE Asia. Strengthening relationships between RMIT Melbourne/​Vietnam, local industries and regional expertise enhances the potential to address the Vietnamese games industry as an emerging market for production and play.

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Emma Witkowski
Senior Lecturer, Digital Design Cluster
School: Games

+61 3 9925 4756
Personal website
emma.witkowski@rmit.edu.au

Dr Emma Witkowski is the Director for Playable Media and a Lecturer in the School of Media and Communication. As the Program Manager for the Bachelor of Games Design degree, Witkowski teaches theoretical units on Game Cultures and Game Studies.

Witkowski received her PhD in Game Studies in 2012 from the IT University of Copenhagen, Denmark, taking a qualitative exploration of networked high performance play, considered through a lens of sociology and phenomenology, sports and game studies. She has been working in the field of computer game cultures since 2005, the same year she co-founded the Danish state and privately funded initiative Letzplay, a project aimed at increasing young women’s access to ICT’s and computer gaming knowledge.

Her current research looks at various aspects of computer game cultures, including high performance networked teamplay, esports, gender and games and serious leisure practices. She has written and presented on topics such as identity and play, livestreaming and spectatorship, Mega-LANs, running aesthetics, and the phenomenology of high-performance networked teams.

Games for Change

Designing Games for Social Change

Games for Change takes a play-focused, iteration-based approach to game design. Our first Games for Social Change Workshop saw participants engage in experimental learning and social engagement surrounding a particular topic: ecosystem problems. Young students learnt about game designing and what makes a good’ game. They considered specific environmental issues and then worked together to design and test a game that would help solve that problem. 

Game design involves a creative and iterative process guided by prototyping, playing and testing and then refining. Through our Games for Change Workshops we’re making the game design process accessible and actionable for any topic and varying participants.

Get involved

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Larissa Hjorth
Distinguished Professor and Director, Design and Creative Practice
School: Enabling Capability Platforms

RMIT staff profile
larissa.hjorth@rmit.edu.au

Larissa Hjorth is a digital ethnographer, artist, Distinguished Professor and director of the Design & Creative Practice ECP platform at RMIT University. With Professor Heather Horst, she co-founded the Digital Ethnography Research Centre (DERC). Previously, Hjorth was Deputy Dean, Research & Innovation, in the School of Media & Communication (2013−2016). Hjorth served on the inaugural Australian Research Council (ARC) Engagement & Impact Pilot study assessment panel for humanities and creative practice.

Hjorth studies the socio-cultural dimensions of mobile media and play practices in the Asia-Pacific region with an emphasis on interdisciplinary, collaborative and cross-cultural approaches. She has published a dozen co-authored books, edited over a dozen Handbooks/​Companions and has over 40 journal articles. 

More recently, Hjorth’s work has become concerned with how we can bring creative, social and design solutions to the growing ageing populations and, in turn, how we might consider scenarios of what it means to die well. She is also studying how our more-than-human” companions can teach us about new media in everyday life. Hjorth’s last book, Haunting Hands (Oxford Uni Press) looked at how mobile media is being deployed in situations of grief and trauma, her previous book explored how art practice can teach us new acumen into the climate change debate.

Hjorth’s books include Haunting Hands (with Cumiskey 2017), Screen Ecologies (with Pink, Sharp & Williams 2016), Digital Ethnography (Pink et al. 2016) Mobile Media in the Asia-Pacific (2009), Games & Gaming (2010), Online@AsiaPacific (with Arnold 2013), Understanding Social Media (with Hinton 2013), and Gaming in Locative, Social and Mobile Media (with Richardson 2014).


Hugh Davies
Postdoctoral Research Fellow
School: Games

Personal website
hugh.davies@rmit.edu.au

Hugh Davies is an artist, curator and researcher of games and play. His practice explores histories of media devices and cultures of games in the Asia Pacific Region. Awarded a PhD in Art, Design and Architecture from Monash University in 2014, Hugh’s studies in game cultures have been supported with fellowships from Tokyo Art and Space, M+ Museum of Visual Culture and the Hong Kong Design Trust. Hugh is currently a postdoctoral research fellow at RMIT in Melbourne, Australia.

Gamified Research Translation (GREAT)

Where business research meets gamification to create impact

The GREAT challenge
During the last decade, games have become a common part of people’s daily lives. Digital promise of Ed Tech and growing research on gamification has drawn attention to translation of valid science-based research for capability development. Activities and outputs that are not traditionally perceived as game-like are increasingly gamified.

In its most basic form, business research translation with gamification involves multi-disciplinary tasks of taking research findings, human psychology and technology of game-design, and applying them to business contexts — to achieve impact through change in behavior, cognition or emotional states.

However, current business research translation activities tend to rely on traditional academic outputs which may not deliver the intended societal impact — a challenge highlighted at local and international level. 

The GREAT mission
Increase awareness and knowledge on gamification of business research. To encourage researcher-industry integration to solve business challenges through games. To foster and deploy a cross-disciplinary network of GREAT experts, specialists and enthusiasts 

The GREAT cause
GREAT serves as a catalyst and anchor for capability development and a forum for faculty, specialists and practitioners to develop coherent and collective thought leadership on how might we develop and implement game-based tools and gamification as the means of research translation to achieve societal impact. 

The GREAT purpose
The purpose of GREAT is to catalyse meaningful inter-disciplinary knowledge exchange, develop best practices in gamification of business research and increase research-practice integration. 

The GREAT call
We have embarked on a meaningful journey of shaping our collective future through gamification of business research.
We cannot do this alone – we need you – your expertise, your experience and your passion for the human side of business.

Find out more about Gamified Research Translation [GREAT] here.

Research topics

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Hardik Bhimani
PhD candidate
School: Economics, Finance and Marketing

RMIT staff profile

Hardik Bhimani is a PhD student in the School of Economics, Finance and Marketing and is concurrently completing a Graduate Diploma in Psychology at Monash University. Hardik holds a Masters in Applied Finance from Kaplan Business School (Sydney) and is a member of the prestigious Strategic Management Society.

Managers face many strategic decisions but they often make unsustainable choices. So the challenge for todays’ firms is – how to effectively make social, environmental and economic choices?”

Prior to joining RMIT, where Hardik currently teaches Strategic Management courses, he was an award winning strategist and subject matter expert at several multinational organisations. It was during this period that he cultivated a curiosity for behavioural strategy. Ultimately, the quest to advance his research found him a home’ at RMIT University’s Behavioural Business Lab.

The access to supportive supervisors and a team of like-minded critical thinkers means the research journey is not only pleasant, but also engaging.”

Hardik’s research aims to understand the micro foundations of the interplay between social, environmental and economic strategic choices. His mixed-method research takes a behavioural strategy perspective and explains psychological influences, which affect strategic decision-making. In turn, the findings could guide managers’ to effectively de-bias their decision-making process, for a more sustainable strategic choice.

Locating the Mobile

Care-at-a-Distance Through Smartphone Practice

This Australian Research Council Linkage with Intel, Locating the Mobile, followed ethnographically 12 households over three years (2014 – 17) within the three purposefully very distinct locations (Melbourne, Tokyo and Shanghai) to gain a sense of cultural differences and similarities with respect to intergenerational use of locative media. 

To understand how locative media fit into the rhythms of everyday life — with its mundane routines and intimacies — the researchers went beyond standard interviewing methods. Instead, they developed ethnographic techniques that enabled them to engage empathetically with people’s intimate experiences in mundane life.

View the report here.

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People


Larissa Hjorth
Distinguished Professor and Director, Design and Creative Practice
School: Enabling Capability Platforms

RMIT staff profile
larissa.hjorth@rmit.edu.au

Larissa Hjorth is a digital ethnographer, artist, Distinguished Professor and director of the Design & Creative Practice ECP platform at RMIT University. With Professor Heather Horst, she co-founded the Digital Ethnography Research Centre (DERC). Previously, Hjorth was Deputy Dean, Research & Innovation, in the School of Media & Communication (2013−2016). Hjorth served on the inaugural Australian Research Council (ARC) Engagement & Impact Pilot study assessment panel for humanities and creative practice.

Hjorth studies the socio-cultural dimensions of mobile media and play practices in the Asia-Pacific region with an emphasis on interdisciplinary, collaborative and cross-cultural approaches. She has published a dozen co-authored books, edited over a dozen Handbooks/​Companions and has over 40 journal articles. 

More recently, Hjorth’s work has become concerned with how we can bring creative, social and design solutions to the growing ageing populations and, in turn, how we might consider scenarios of what it means to die well. She is also studying how our more-than-human” companions can teach us about new media in everyday life. Hjorth’s last book, Haunting Hands (Oxford Uni Press) looked at how mobile media is being deployed in situations of grief and trauma, her previous book explored how art practice can teach us new acumen into the climate change debate.

Hjorth’s books include Haunting Hands (with Cumiskey 2017), Screen Ecologies (with Pink, Sharp & Williams 2016), Digital Ethnography (Pink et al. 2016) Mobile Media in the Asia-Pacific (2009), Games & Gaming (2010), Online@AsiaPacific (with Arnold 2013), Understanding Social Media (with Hinton 2013), and Gaming in Locative, Social and Mobile Media (with Richardson 2014).

Possum Skin Cloak Story

Reconnecting Communities and Culture

Culture is the framework through which we connect to our Country, our Belonging. It defines and makes us who we are. Our language, stories, songs, dance, artefacts, cultural knowledge and practices demonstrate our continuing connections.” — Vicki Couzens. 

Possum skin cloaks were a vital part of Aboriginal peoples lives in pre-European times. To make a cloak was a very labour intensive and time-consuming process. Telling the story of the Possum Skin Cloak strengthens cultural identity, connection to country and health, and education and justice within an indigenous community context. The impact of the revival of possum skin cloaks as a community cultural practice has been significant and profound.

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Vicki Couzens
VC Indigenous Research Fellow
School: Design and Social Context

vicki.couzens@rmit.edu.au

Dr Couzens is Gunditjmara from the Western Districts of Victoria. She acknowledges her ancestors and elders who guide her work.

Dr Couzens has worked in Aboriginal community affairs for almost 40 years. Her contributions in the reclamation, regeneration and revitalisation of cultural knowledge and practice extend across the arts and creative cultural expression’ spectrum including language revitalisation, ceremony, community arts, public art, visual and performing arts, and writing. She is a Senior Knowledge Custodian for Possum Skin Cloak Story and Language Reclamation and Revival in her Keerray Woorroong Mother Tongue.

Vicki is employed at RMIT as a Vice Chancellors Indigenous Research Fellow developing her Project watnanda koong meerreeng , tyama-ngan malayeetoo (together body and country, we know long time)’ The key objective of this Project is to produce model/​s, pathways and resources for continuing the reinvigoration of Aboriginal Ways of Knowing Being and Doing with a special focus on language revitalisation.

#SiteAnalytics

Using data capture technologies to solve environmental and technological challenges

How can different mobile media innovations be usefully applied to understand the complex relationship between people, place and technologies? #SiteAnalytics is using data capture technology to solve environmental and technological challenges. More specifically, we’re using maps, mobile media and apps to generate new understandings about consumer behavior, site visitations and target audience reach and impact. We’re using this information to examine the usefulness of big data and mobile data capture technologies, and to translate this knowledge into practical and relevant solutions for industry.

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People


Olivia Guntarik
Senior Lecturer, Design and Social Context
School: Media and Communication

+61 3 9925 1911
RMIT staff profile
olivia.guntarik@rmit.edu.au

Dr Olivia Guntarik is interested in the relationship between people, places and technologies. She has co-designed and curated place-based cultural walking trails with Indigenous community groups, using mobile apps as self-guided digital tour guides, and as a way to commemorate sites of historical significance. She has led numerous industry-based research projects that bring together writers, artists, designers and digital experts with geographers, sociologists, ethnographers and educators. She was awarded two distinguished Creative Victoria funding initiatives, co-supported through the Department of Education and Training under the Virtual Creative Professionals in Schools program, to provide schools in rural and regional locations with the highest quality creative and digital learning experiences. Research outcomes included the development of interactive mobile apps and site-specific public installations, providing new ways to document and understand user engagement, participation and impact.

Trades Hall GBV Training Package

Evaluate, Enhance & Embed

How might we co-design for cultural change for workplaces of the future? How can we co-design with inclusivity at the core? How can we co-create opportunities for social change in workplaces?

This collaboration built on the Victorian Trades Hall Council’s (VTHC) gender-based violence in the workplace training package, designed to advance the rights of people working across Victoria through cultural change towards inclusion, equality, and diversity. The project aim was to have the package evaluated, enhanced and for measurements to be embedded to ensure the aim of the package to change workplace cultures is able to be rolled-out.

To address this aim, the project utilised a series of mixed methods deploying ethnography (interviews and role play scenario case studies), SWOC analysis, multi-sensorial mapping and cultural probes to evaluate, enhance and reflect upon measuring social change.

Get involved

If you would like to get involved with this project, fill out the form below or reach out to project leaders via the contact info provided alongside each bio.

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People


Larissa Hjorth
Distinguished Professor and Director, Design and Creative Practice
School: Enabling Capability Platforms

RMIT staff profile
larissa.hjorth@rmit.edu.au

Larissa Hjorth is a digital ethnographer, artist, Distinguished Professor and director of the Design & Creative Practice ECP platform at RMIT University. With Professor Heather Horst, she co-founded the Digital Ethnography Research Centre (DERC). Previously, Hjorth was Deputy Dean, Research & Innovation, in the School of Media & Communication (2013−2016). Hjorth served on the inaugural Australian Research Council (ARC) Engagement & Impact Pilot study assessment panel for humanities and creative practice.

Hjorth studies the socio-cultural dimensions of mobile media and play practices in the Asia-Pacific region with an emphasis on interdisciplinary, collaborative and cross-cultural approaches. She has published a dozen co-authored books, edited over a dozen Handbooks/​Companions and has over 40 journal articles. 

More recently, Hjorth’s work has become concerned with how we can bring creative, social and design solutions to the growing ageing populations and, in turn, how we might consider scenarios of what it means to die well. She is also studying how our more-than-human” companions can teach us about new media in everyday life. Hjorth’s last book, Haunting Hands (Oxford Uni Press) looked at how mobile media is being deployed in situations of grief and trauma, her previous book explored how art practice can teach us new acumen into the climate change debate.

Hjorth’s books include Haunting Hands (with Cumiskey 2017), Screen Ecologies (with Pink, Sharp & Williams 2016), Digital Ethnography (Pink et al. 2016) Mobile Media in the Asia-Pacific (2009), Games & Gaming (2010), Online@AsiaPacific (with Arnold 2013), Understanding Social Media (with Hinton 2013), and Gaming in Locative, Social and Mobile Media (with Richardson 2014).


Jaz Hee-jeong Choi
Vice-Chancellor’s Senior Research Fellow
School: Design and Social Context

Personal website
jaz.hee-jeong.choi@rmit.edu.au

Dr Jaz Hee-jeong Choi is a Vice-Chancellor’s Senior Research Fellow at the Digital Ethnography Research Centre at RMIT. Previously, she was a Founding Member and the Director of the QUT Urban Informatics Research Lab, a transdisciplinary research group exploring and designing at the intersection of people, places, and technologies. She also founded the SIGCHI FoodCHI Network. 

She is an advocate for transdisciplinary research, carefully balancing creativity and criticality. Her approach to urban sustainability recognises play’ as the core of transformative interactions in cities as complex techno-social networks. She builds on this to explore how various forms of digital and playful experiences are designed and evolve in different cultural contexts. Her current research explores designing with and for care for liveable and equitable urban futures across three inter-related domains: wellbeing and ageing; impactful research methods, and; co-creative urban transformation. 

She has collaborated with leading international researchers, published in books and journals across various disciplines, and given invited talks at major international conferences including the inaugural Global Social Economy Forum in 2013 and the opening keynote at the 2010 UNESCO Creative Cities Conference.


Jenny Kennedy
Postdoctoral Research Fellow
School: Design and Social Context

Personal website
jenny.kennedy@rmit.edu.au

Jenny Kennedy is a Postdoctoral Research Fellow in Media and Communication at RMIT University, Melbourne. Her research interests cover media practices in everyday life, social discourses around technology use and material culture, especially in domestic contexts. She is a core member of the Technology, Communication and Policy Lab in DERC.

She is currently working on projects around digital inclusion, and AI and automation in home environments.

News and updates

18.05.2018

Being Wiradjuri Together – Winner 2018 Good Design Award, Social Impact

An interactive Wiradjuri-RMIT project is among the winners in the social impact category at the 2018 Good Design Awards. Read more

18.05.2018

Facett – Winner 2018 Good Design Award of the Year

The overall winner of the 2018 Good Design Awards, was Blamey Saunders’ Facett hearing aid, which also took out the CSIRO Design Innovation Award and Best in Class for Product Design and Social Impact. The Blamey Saunders hears Facett hearing aid was designed by Professor Peter Blamey, Yaniv Kaufman and RMIT University’s very own Leah Heiss. Read more

29.03.2020

VC FELLOW HIGHLIGHT: NATALIE HENDRY

Natalie Hendry
Vice-Chancellor’s Fellow in the School of Media and Communications Read more

21.03.2018

WrICE Program Partners with Leading Asian Literary Centre

RMIT’s Writers Immersion and Cultural Exchange Program (WrICE), now in its fifth year, will partner with the Jakarta Post Writing Center in 2018. Read more

10.10.2018

Shortlisted teams announced

In September 2018 the DCP launched its first Design Challenge, the Designing for Ageing Well Challenge. This called for interdisciplinary teams to develop innovative ideas that reimagine the future of digital health, social innovation and ageing well. We are excited to announce our four shortlisted teams and their projects here. Read more

24.03.2020

VC FELLOW HIGHLIGHT: RUTH DE SOUZA

Ruth De Souza
Vice-Chancellor’s Fellow in the School of Art Read more

People

Grace McQuilten
School of Art

Grace is a published art historian, curator and artist with expertise in contemporary art and design, public art, social practice, social enterprise and community development.

Grace’s research challenges and transforms conventional understandings of the relationship between margin and centre in relation to the cultural economy, contemporary art practice and art history. She has pioneered work on the field of art-based social enterprise in Australia, and has worked extensively in migrant and refugee settlement. She has a multidisciplinary approach that engages with a range of fields including art, design, architecture, sustainability, sociology, business and international development. In addition, through her leadership of the CAST research group, she collaborates with industry and across disciplines to develop research projects that address issues of access, equity and justice.

Grace is a Chief Investigator on the ARC Discovery Project The underworld: outsider artists and the reformulation of Australian art,’ (2018−2020) and the ARC Discovery Project Art-based Social Enterprises and Marginalised Young Peoples Transitions,’ (2017−2019). She has published numerous articles in refereed and unrefereed publications, published creative works in literary journals, authored exhibition catalogues and worked as an editor on local newspapers and engaged widely with local and national media. Grace is the founding CEO & a current Board Director of The Social Studio, a fashion and art based social enterprise working with young people from humanitarian migrant backgrounds in Melbourne.

Peter Kelly
Education

Peter Kelly is Professor of Education and Head of UNESCO UNEVOC at RMIT University. His recent former role was as Associate Dean, Research and Innovation, in the School of Education at RMIT. Previous positions include at Edge Hill University (UK), Deakin University, Monash University, the University of Queensland (UQ).

Kelly is a social researcher who has published extensively on young people, social theory and globalisation. His current research interests include a critical engagement with young people and new cultures of education/​work/​democracy in the context of the aftermath of the Global Financial Crisis, and with the challenges associated with the emergence of the Anthropocene. He is currently the lead CI on an ARC Discovery Project (DP 170100547) Art Based Social Enterprises and Marginalised Young People’s Transitions.

With colleagues, Kelly leads a research program titled Young People’s Well-being, Resilience and Enterprise: Critical Perspectives for the Anthropocene: https://​young​peo​plean​thro​pocene​.org/

Kelly has published extensively on young people and the practice of youth studies. His books include: Working in Jamie’s Kitchen: Salvation, Passion and Young Workers (2009), The Self as Enterprise: Foucault and the Spirit” of 21st Century Capitalism (2013), The Moral Geographies of Children, Young People and Food: Beyond Jamie’s School Dinners (2014), A Critical Youth Studies for the 21st Century (2015), Young People and the Aesthetics of Health Promotion: Beyond Reason, Rationality and Risk (2016), and Neo-Liberalism and Austerity: The Moral Economies of Young People’s Health and Well-Being (2017). He has two recently published books: Rethinking Young People’s Marginalisation: Beyond neo-Liberal Futures? (2018), Young People and the Politics of Outrage and Hope (2018).

Natalie Hendry
Media and Communication

Natalie Hendry is a Vice Chancellor’s Postdoctoral Fellow in the School of Media and Communications. Her research explores everyday social media and digital technology practices in the context of critical approaches to education, mental health, media, wellbeing, youth studies and policy. This brings together her experience prior to academia, working in community education, secondary schools and hospital settings, and consulting for health organisations and industry. Using digital ethnography and creative workshop methods, her postdoctoral research explores emerging and potential online opportunities to enhance digital outreach and media-based support for young people whose parents or adult family members are experiencing mental ill-health.

Emma Witkowski
Games

Dr Emma Witkowski is the Director for Playable Media and a Lecturer in the School of Media and Communication. As the Program Manager for the Bachelor of Games Design degree, Witkowski teaches theoretical units on Game Cultures and Game Studies.

Witkowski received her PhD in Game Studies in 2012 from the IT University of Copenhagen, Denmark, taking a qualitative exploration of networked high performance play, considered through a lens of sociology and phenomenology, sports and game studies. She has been working in the field of computer game cultures since 2005, the same year she co-founded the Danish state and privately funded initiative Letzplay, a project aimed at increasing young women’s access to ICT’s and computer gaming knowledge.

Her current research looks at various aspects of computer game cultures, including high performance networked teamplay, esports, gender and games and serious leisure practices. She has written and presented on topics such as identity and play, livestreaming and spectatorship, Mega-LANs, running aesthetics, and the phenomenology of high-performance networked teams.

Jenny Robinson
Media and Communication

Dr Jenny Robinson is a lecturer in Media and Communication, teaching classes in audience research and strategic communication. Her research is in media psychology, most recently using biometrics and experimental methodology to investigate audience reception of multi-platform advertising models. She is interested in understanding how people respond to mediated communication whether that is TV, online content, public interaction or art.

Robinson brings an interdisciplinary approach to the study of audience experience, with a BA (hons) in psychology and PhD in mass communication, MA in TV and film, and Grad Dip in science communication.

Marnie Badham
School of Art

With a twenty-five-year history of art and social justice practice Australia and Canada, Marnie’s research sits at the intersection of socially engaged art, community-based research methodologies and the politics of cultural measurement. Marnie is currently focused on a series of creative cartographies registering emotion in public space; expanded curation projects on the aesthetics and politics of food; and a book project The Social Life of Artist Residencies: connecting with people and place not your own. Marnie is Senior Research Fellow at the School of Art following the prestigious award of Vice Chancellor’s Postdoctoral Research Fellow at RMIT University. Marnie co-leads the Cultural Value Impact Network and is acting Leader for CAST Contemporary Art and Social Transformation research group.

Olivia Guntarik
Media and Communication

Dr Olivia Guntarik is interested in the relationship between people, places and technologies. She has co-designed and curated place-based cultural walking trails with Indigenous community groups, using mobile apps as self-guided digital tour guides, and as a way to commemorate sites of historical significance. She has led numerous industry-based research projects that bring together writers, artists, designers and digital experts with geographers, sociologists, ethnographers and educators. She was awarded two distinguished Creative Victoria funding initiatives, co-supported through the Department of Education and Training under the Virtual Creative Professionals in Schools program, to provide schools in rural and regional locations with the highest quality creative and digital learning experiences. Research outcomes included the development of interactive mobile apps and site-specific public installations, providing new ways to document and understand user engagement, participation and impact.

Georgia Garrard
Global, Urban and Social Studies

Interdisciplinary conservation scientist, Senior Research Fellow, NESP Threatened Species Recovery Hub; Senior Lecturer, School of Global, Urban and Social Studies; ICON Science Research Group, Centre for Urban Research, RMIT University, Melbourne

Georgia is an ecologist and conservation scientist. She is a Senior Research Fellow in RMIT’s ICON Science Research Group and Centre for Urban Research, and Senior Lecturer in the School of Global, Urban and Social Studies, where she teaches Ecological Foundations of Planning. For over a decade, she has conducted research that addresses the critical challenge of conserving and enhancing biodiversity in urban environments. Her protocol for Biodiversity Sensitive Urban Design, codeveloped with Prof Sarah Bekessy, was a finalist in the Banksia Sustainable Cities Award 2016. Georgia has contributed to and led projects on biodiversity sensitive urban design for greenfield and urban renewal development projects, with local government (City of Melbourne), industry (GHD) and philanthropic (The Myer Foundation) organisations. She also co-leads projects for the National Environmental Science Program’s Threatened Species Recovery Hub and the Victorian Department of Environment, Land, Water and Planning that aim reconnect people with nature in a way that fosters care and stewardship for nature. She is a CI on a current ARC Linkage Project (Designing green spaces for biodiversity and human well-being), with project partners the City of Melbourne, ARUP, Greening Australia and Phillip Johnson Landscapes.

Jacinthe Flore
Global, Urban and Social Studies

Jacinthe Flore is a Vice-Chancellor’s Postdoctoral Research Fellow in the Social and Global Studies Centre at RMIT University. She is an interdisciplinary scholar whose research lies at the intersections of technology, health and society. With a particular interest in digital mental health, Jacinthe’s research examines the social and policy implications of innovations such as artificial intelligence, apps, wearables and fourth generation pharmaceuticals, and their circulations in people’s everyday lives.

Jaz Hee-jeong Choi
Design and Social Context

Dr Jaz Hee-jeong Choi is a Vice-Chancellor’s Senior Research Fellow at the Digital Ethnography Research Centre at RMIT. Previously, she was a Founding Member and the Director of the QUT Urban Informatics Research Lab, a transdisciplinary research group exploring and designing at the intersection of people, places, and technologies. She also founded the SIGCHI FoodCHI Network. 

She is an advocate for transdisciplinary research, carefully balancing creativity and criticality. Her approach to urban sustainability recognises play’ as the core of transformative interactions in cities as complex techno-social networks. She builds on this to explore how various forms of digital and playful experiences are designed and evolve in different cultural contexts. Her current research explores designing with and for care for liveable and equitable urban futures across three inter-related domains: wellbeing and ageing; impactful research methods, and; co-creative urban transformation. 

She has collaborated with leading international researchers, published in books and journals across various disciplines, and given invited talks at major international conferences including the inaugural Global Social Economy Forum in 2013 and the opening keynote at the 2010 UNESCO Creative Cities Conference.

Renata Kokanovic
Global, Urban & Social Studies

Professor Renata Kokanovic’s works at the intersections of health, society and medicine, with a particular focus on interdisciplinary mental health research.​She combines empirical research with interdisciplinary theoretical and methodological scholarship while collaborating with industry partners and health care users to facilitate greater understanding of lived experiences of health and illness.

She co-founded Healthtalk Australia, a digital repository of health and illness narrative accounts designed to support people experiencing ill health, and inform health and social care delivery and policy.

Ruth De Souza
School of Art

Dr Ruth De Souza (FACN) is a Vice-Chancellor’s Fellow at RMIT, based in the School of Art and DCP Research Platform. She is a nurse, academic and a community-engaged researcher in gender, race, health and digital technologies. Ruth’s Fellowship will engage health professionals in finding new ways to understand, co-design and implement sustainable cultural safety initiatives in a range of health contexts in response to health inequities.

Prior to moving to Australia in 2013, Ruth worked at AUT University where she taught in the School of Nursing, led the Bachelor of Health Promotion, and was a Senior Research Fellow at the Centre for Asian and Migrant Health Research. Since her arrival in Australia, Ruth has undertaken a wide range of roles, including leading an undergraduate nursing program at Monash University’s Berwick campus; spearheading a unique community-engaged joint research appointment with North Richmond Community Health exploring how wearables and other digital technologies are perceived by people from culturally and linguistically different backgrounds and co-ordinating an interdisciplinary Data Systems and Society Research Network across the University of Melbourne. Ruth has also investigated the applicability of cultural safety in Australia, working closely with The Congress of Aboriginal and Torres Strait Islander Nurses and Midwives (CATSINaM), presenting at their National Professional Development Conferences and delivering training on cultural safety. She has also undertaken a two-year cultural safety project with cohealth (a not-for-profit community health organisation) and Our Watch who work for the primary prevention of violence against women and their children.